RISCOS Installation Instructions ================================ Note: This game assumes sizeof(int) = sizeof(int *) = 4 (If you don't know what RISCOS is - see http://www.riscos.com ) Tested on the ACORN C/C++ compiler using the following: C++ - V3.1, V3.13 C - V5.06, V5.09 Link - V5.06, V5.08 The GCC compiler may work, but it has not been tested For Audio, ensure that the QTM module has been loaded. See http://www.qthemusic.free-online.co.uk/ To Enable Cheat Mode: Modify the line containing "(CHEAT MODE DISABLED)" in source/riscos/doc.cpp Basic Installation ================== To extract the source code files into the standard directory structure: Copy "source.riscos.extract" to "source.riscos.create" Set "source.riscos.create" filetype to OBEY Modify "source.riscos.create" to should your needs Run "source.riscos.create" If you have not modified the file, the following directory structure will by created: adfs::4.$.!smb.!boot adfs::4.$.!smb.!run adfs::4.$.!smb.!sprites adfs::4.$.!smb.copying adfs::4.$.!smb.c++.xxxxxx adfs::4.$.!smb.h.xxxxxx adfs::4.$.!smb.o adfs::4.$.!smb.makefile adfs::4.$.!smb.makeold If using C++ V3.1 : Drag "adfs::4.$.!smb.makeold" onto !AMU to create the game If using C++ V3.13 : Drag "adfs::4.$.!smb.makefile" onto !AMU to create the game You may need to modify "!run" if you do not have the QTM module IMPORTANT ========= If you want to distribute the game executable, these files should exist: adfs::4.$.!smb.!boot adfs::4.$.!smb.!run adfs::4.$.!smb.!sprites adfs::4.$.!smb.copying (The executable) adfs::4.$.!smb.!runimage + Any more files you wish to add DO NOT distribute the source code in the extracted RISCOS format. Instead use the original unmodified source code directory structure. Thank You :) The End